Sea shanty music plays in the Hangar (Fifteen men, Blow the Man Down, etc.).Added "Sailing fleet in War Thunder!" event.The damage model will be especially interesting when the sailing ships will meet other vessel types such as fireboats (branders). Besides that, our detailed damage model will allow us to recreate all the nuances of the ship armouring that have not yet been implemented in the other games. Our new implementation allows us to recreate a detailed cloud layer up to the horizon, define several types of clouds, create dynamic weather changes and greatly improve available weather conditions: from calm sea to heavy storm.Īdd this to the already accurate representation of the night sky and astronomical recreation allows real sailors to truly navigate by the stars and sun. The other important issue for a sailing ship is the “air”, or weather. We created the first step in that direction in the previous year when we added seawater simulation based on NVIDIA Waveworks that not only looks natural but also has realistic wave physics. However, joining a fleet is not necessary - a player may keep all rewards to himself once he completes the task alone.Ĭonfrontation of the nations that laid claim to the “Mistress of the seas” title lasted for centuries and recreating this is a new interesting challenge for us. The players will have to cooperate against pirates that will appear randomly on the map, protecting their merchant vessels and caravans attack the ships that carry gold, perform amphibious assaults, attack forts. After testing this type of battle we plan to introduce an “open world” that, unlike the existing one will be run directly by players and will be mostly PvE oriented. We introduce the first research tree for the Royal Navy and invite you to test the legendary ships of the Golden Age of Sail!Ĭurrently, the sailing fleet is available in the “events” tab in Arcade mode. We would like to announce the first open test of a sailing fleet in War Thunder.
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